Managing your development project

Keeping up with a project progress is hard and can easily become a pain. How do I know if I progress? What’s the remaining work? How should I sort my ideas to deliver? And how much time did I spend on developing that feature? Was it worth it?

Fortunately, a couple of free tools (yes, I said FREE) can help you get a better grasp on your project.

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Making a D3 chart responsive


Building charts and data visualization is awesome. D3 provides amazing capabilities in that domain.

I previously explained how to create the various building blocks of a chart, but one thing is lacking: how to make the chart behave properly at all screen resolutions, aka responsive? Starting from where I left off in the previous post, I will explain how to make a chart responsive. Code can be found on GitHub. Read the full post »

Keeping up-to-date and training

In today’s world, keeping up with all the things going on in the various fields of development is a big challenge. So how not to get lost? What resources are available to learn new technologies? In this post I will share my favourite learning channels, hoping some of you will find it interesting, and share their favourite resources as well.

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Responding to D3 events in TypeScript


D3 offers a great way of interacting with created DOM elements by responding to various events. Binding to events and intercepting data is easy enough. In native JavaScript, the element firing the event can directly be accessed via the this keyword. However, TypeScript has its own way of dealing with this that makes the interaction trickier. In this article, I will try guiding you to a way of responding to events with TypeScript.
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Creating a chart with D3 and TypeScript – part 3

In the previous article, we managed to get data displayed on a time-based chart. Though interesting, this chart is a bit monolithic and quite hard to reuse. The chart class is far from respecting the single responsibility principle, as it fetches the data, renders these, manipulates axes, etc. This article will focus on refactoring the code and somehow improve the lookout of the chart.

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Converting an Angular app to TypeScript – part 2


In the previous article, I explained how to configure the build process and convert an Angular 1 controller to TypeScript. This article will continue building from where we left, and explain how to convert a service and a directive.

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Converting an Angular app to TypeScript – part 1



In this post, I will try to set the basics on how to convert an Angular 1 application to TypeScript. Converting applications to TypeScript/ES6 is a first step towards migrating applications to Angular 2.

I build all my front-end apps using TypeScript, as I think it has a high added-value, and makes my life way easier. I actually know TypeScript better than native JavaScript.

This post uses my personal opinions and patterns (if I may use that word). I hope you enjoy reading it; feel free to ask me any question you might have.

As I am focusing on converting an app and not building an app from scratch, I will use John Papa‘s HotTowel generator as the basis for this application. I will therefore keep the spirit and structure of the application, the focus being to move the app to TypeScript.

The interest of this generator is that it is well structured and already comprises a well-established build process.

Code for the completed tutorial can be found on GitHub.


If you are here, I guess you are familiar with Angular. I will assume that you know what TypeScript is, but not much more than that. I will also take it that you know what yeoman is and how it works, as well as npm. Finally, some experience with build processes and gulp is advised.

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Creating a chart with D3 and TypeScript – part 2

In the previous article, we ended up with a nice axis drawn using d3, as a starting point to a fully working chart. We will continue to build on what we did previously.

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Creating a chart with D3 and TypeScript – part 1


This series of articles is basically about creating a JavaScript chart from scratch, using D3 and TypeScript. I will take it that you don’t know much about D3 and TypeScript, but know what those two are and do. I will also assume that you already used JavaScript previously, and that your box is ready for web development (see what I mean in my previous articles). As a teaser, here is the result we will try to achieve:


Through this series of articles, I will try to get you:

  • understanding how D3 works and how easy it can be to create simple things
  • seeing an added value in using TypeScript
  • creating a basic build process that will help your development
  • structuring a JavaScript framework

You can find the completed code for this article here.

Updated on 2016-04-12 to use the new D3 types (generics).

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Setting up your environment A to Z


In the previous series of articles, I explained about the different pieces required to get started with web development. This article will walk you through all the steps to go  from a blank machine to a full-fledged web development box. It will cover the installation of the different tools you will need, but will not get into the details of  what those tools do (see here) or how they work.

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